Archive for January, 2011

Cursor Control 0.5.0

Posted in Addon, Blender 2.56a, Cursor Control on January 17, 2011 by seminumerical

Obsolete

Audience

    This addon gives you fingertip control of the 3d cursor. May be helpful in simple CAD drawings of mechanics or architecture. Feel free to try it for yourself.

Download

Installation

  • Unzip
  • Move both files to the [blenderhome]/2.56/scripts/addons folder.

Features

  • Blender 2.56a
  • Cursor history with back and forward navigation.
  • Cursor trace is shown on screen if chosen to.
  • Store cursor location to a saved location (SL).
  • Move cursor to SL.
  • Swap cursor and SL.
  • Saved Location is shown on the screen if chosen to.
  • Move cursor to closest point on selected mesh elements: vertices, edges, lines, faces, planes. Edges are constrained by their vertices, and faces by their edges. Lines and planes are infinite.
  • Mirror cursor around SL, a vertex, a line or a plane.
  • Move cursor to median of selected vertices.
  • Move cursor to closest encounter of two lines. Alternates between the two possible solutions.
  • Move cursor to closest point on 3-point cylinder axis. (Also for 3-point circle center.)
  • Move cursor to 4-point sphere center.
  • Move cursor to closest point on surface of 3-point sphere.
  • Move cursor to closest point on surface of 4-point sphere.
  • Move cursor to world origin.
  • Move cursor to active object origin.
  • Set step length for limiting or extending the distance the cursor will move.
  • Set step length mode to absolute for an exact distance in blender units. Negative values makes the cursor move away from the target.
  • Set step length mode to proportional for a scaled distance. Values between 0 and 1 is between CL and target. Values greater than 1 overshoots the target. Negative values makes the cursor move away from the target.
  • Capture step length value from distance between two vertices.
  • Quick buttons for Golden Mean proportions.

Release Notes

  • BUGFIX: Mirror now correctly ignores additional vertices when a face is selected.
  • BUGFIX: 3P-cylinder now ignores colinear vertices
  • BUGFIX: 4P-sphere algorithm now ignores colinear and coplanar vertices
  • BUGFIX: Some minor bugfixes
  • NEW: Added a step length feature.
  • NEW: Cursor trace with back and forward.
  • IMPROVEMENT: Some minor refactoring.
  • IMPROVEMENT: Split addon into three panels (Control, Memory and History)
  • IMPROVEMENT: Some buttons are now hidden in edit mode.
  • IMPROVEMENT: Changed some icons
  • IMPROVEMENT: Changed the workings of move to center of cylinder and sphere.
  • IMPROVEMENT: Changed the workings of move to perimeter of cylinder and sphere.

Issues

  • None.
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Cursor Control 0.4.1

Posted in Addon, Blender 2.56a, Cursor Control on January 9, 2011 by seminumerical

Obsolete

Audience

    This addon gives you fingertip control of the 3d cursor. May be helpful in simple CAD drawings of mechanics or architecture. Feel free to try it for yourself.

Features

  • Blender 2.56a
  • Store cursor location to a saved location (SL)
  • Move cursor to SL
  • Swap cursor and SL
  • Saved Location is shown on the screen if chosen to.
  • Move cursor to closest point on selected mesh elements: vertices, edges, lines, faces, planes. Edges are constrained by their vertices, and faces by their edges. Lines and planes are infinite.
  • Mirror cursor around SL, a vertex, a line or a plane
  • Move cursor to median of selected vertices.
  • Move cursor to closest encounter of two lines. Alternates between the two possible solutions.
  • Move cursor to closest point on 3-point cylinder axis. (Also for 3-point circle center)
  • Move cursor to closest point on surface of 3-point sphere. (Also for 3-point circle circumference)
  • Move cursor to closest point on surface of 4-point sphere.
  • Move cursor to world origin
  • Move cursor to active object origin

Release Notes

  • NEW: Support for the 2.56 API.

Issues

  • 3P-circle and 4P-sphere formulas does not handle colinear vertices.
  • 4P-sphere formulas does not handle coplanar vertices.
  • Mirroring may work incorrectly if one face is selected but more than three vertices. The intended action is at first hand to mirror around a face and second to use descrete vertices. But it always uses any three selected vertices which may or may not coincide with the selected face.

Download

Installation

  • Unzip
  • Move both files to the [blenderhome]/2.56/scripts/addons folder.